Posted on February 29, 2008 by Alex Taldren
I’m a Battlefield fan ever since BF 1942 was released on the PC. It took my WWII shooter experience to the next level. Since then, I’ve played every Battlefield game to be released on the PC (who actually plays the horrible console versions anyway?).
Now, a lot of Valve groupies are ragging [...]
Filed under: Battlefield Heroes, EA, Team Fortress 2 | 1 Comment »
Posted on February 28, 2008 by Alex Taldren
Well, I decided to give in a pay the $10 to see what all the fuss was about. Turns out, I was pleasantly surprised.
AudioSurf is a small rythm game where the player imports his favorite songs, the game then creates the level based on the track. The game analyzes the song and then spits out [...]
Filed under: AudioSurf, AudioSurf Video, Steam, The Boob Song | 1 Comment »
Posted on February 20, 2008 by Alex Taldren
If you didn’t think it would ever come to pass, here it is, a brain-control headset made specifically for a user to interact with computers and, more specifically, video games!
According to the BBC article that my dad linked me to, the headset interprets the interactions of the neurons in the brain and then sends a wireless [...]
Filed under: Brain-Control Headset, Brain-Control Video Games, Brain-Controlled Controllers, Emotiv | Leave a Comment »
Posted on February 14, 2008 by Alex Taldren
This is one of my “things” when it comes to online forums and communities. I hate it when people post their computer’s specifications in their forum signature! I hate it! Why do I care whether you have overclocked RAM? Why not try something a little more creative? What, have nothing better to talk about? Perhaps [...]
Filed under: A Nerd's Mid-Life Crisis, Computer Specs on Forums, Showing Off Computer Specs | 2 Comments »
Posted on February 14, 2008 by Alex Taldren
I just read an interesting article at New World Notes about Second Life and its attempt at incorporating a laissez faire system. Lindens, the developers and managers of Second Life, wanted to take a hands-off approach to Second Life, allowing the “residents” to determine how things were run.
Interestingly, this all seems to be coming to an [...]
Filed under: Economic Systems in Video Games, Politics in Games, Second Life, Social Structure in Video Games | 1 Comment »
Posted on February 12, 2008 by Alex Taldren
Keen and Graev’s Gaming Blog, one of my usual stops during my surf through the blogosphere (wow, I feel old saying that… “blogosphere”), has some great insight into the recently released RTS game for the PC, Sins of a Solar Empire. While I’m not one to get into RTS games all that much, SSE has [...]
Filed under: Keen and Graev, Sins of a Solar Empire | Leave a Comment »